3D mesh decimation with measured quality loss (Blender)
Reduce polygon count on glTF/GLB and FBX, and see what it cost: silhouette deviation measured both ways, UV integrity (islands, overlap, texel density), skin-weight survival. Outputs GLB, FBX, USD, USDZ. For Unreal, Unity, three.js and AR pipelines needing LODs without eyeballing each asset.
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Price / 1k$80.00per 1,000 decimation-complet
Users / 30d1→ 0 over 30 readings
Users, all time2→ 0 over 30 readings
Runs / 30d28↓ 1 over 30 readings
Runs / user / mo28.0runs per monthly user
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